![]() It's an RPG that (if the devs have their way) will allow for the kind of roleplaying experiences I've only been able to get-up to now-via D&D and Pathfinder. There are other, deeply strategic, systems that-personally speaking-make better intuitive sense and hence I'd enjoy more.īut the game's not just about combat! It's about exploration and complex interactions that lead to gratuitous displays of the law of unintended consequences and a world where I'm not some sort of super hero-where I'm, as Wil Wheaton put it, "just some guy, y'know?". some kind of pure-combat, A++ skill-ceiling, hack&slash game) then, honestly, I'd just leave it and walk away. Thinking about it further, if this were any other game ( e.g. This will change with the release of Exanima on Steam Early Access at which point we will switch to a direct sales model, so this is your last chance to become a backer! Please note that we are still crowd funding so if you would like to support the development of Sui Generis and try Exanima now you can do so by purchasing the beta tier (or above) from our website here: Īll of our backers will receive copies of both Exanima and Sui Generis (including Steam keys once available). Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues. ![]() Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's underworld some twenty years prior to its events. Here are some of the planned features, with many already being close to completion:Įxanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision.Įxanima provides a complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring many more features to light and make an even more fun and compelling adventure. Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. "Those who would enter the underworld shall not only forfeit their own lives, but bring oblivion to all mankind." Exanima's exceptional attention to detail and realistic simulation of all things provide a deeply immersive and dynamic gameplay experience.įeatures include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills. ![]() If anybody has a reason why this wouldn't be the best option for both the playerbase and Bare Mettle, I'd like to hear it.Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. If that were to be the next update instead of a new dungeon level, I would actually feel like waiting a year would be worth it. ![]() ![]() Unless Madoc is literally hex editing the whole thing, the dev tools already exist and just need a bit of proofing before publishing. If funds aren't an issue, then at least they would be an extra few thousand hours towards sui generis in the same time that they would instead be a couple hundred. After one year of community modding, they could easily skim what's available, compile the best of it, and have an entirely new product to sell if funds are any issue for them. Imagine the countless hours of unpaid development time that could be offered up by a dedicated community, that bare mettle is currently missing out on by updating with one dungeon level per year. Unless multiplayer or some other fundamental-changing implementation is going to happen, mod support should be the highest priority. ![]()
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